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Live Servers11,667 Players86,877 Populated3,944 Fresh wipes · 3h340 Scanevery 5 min

RS-14945Modded server

Scavenger Isle - Local Dev

Offline 174.114.223.30:28025 checked 9d ago

moddedcarbonpve
Connect
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,945
top 67%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW13d ago 1 – running 0
Wed 30 Sep, 15:27 UTC14d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC17d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC17d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC19d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC27d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev is offline at this moment; the last signal was 9 days 12 hours ago.

Where does Scavenger Isle - Local Dev sit in the rankings?

The last seven days of player hours place Scavenger Isle - Local Dev at #14,945, in the top 67% of ranked servers.

Tags and filters

Where does Scavenger Isle - Local Dev appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Scavenger Isle - Local Dev: Top modded Rust servers and Top Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Scavenger Isle - Local Dev?

The game's server browser reads the tags that Scavenger Isle - Local Dev publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166822 (Build): The game build is 166822; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

Which map is running on Scavenger Isle - Local Dev?

A procedural map, created by the game, is in use on Scavenger Isle - Local Dev.

Which settings and rules apply on Scavenger Isle - Local Dev?

You will not find a gather rate in the name Scavenger Isle - Local Dev. The group limit is the game's default of 8 players. pve is the game mode, no player versus player combat. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. The server runs with VAC on.

Server details

What is the Rust version on Scavenger Isle - Local Dev?

Rust network protocol 2634 and build 166822 is what Scavenger Isle - Local Dev runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of Scavenger Isle - Local Dev?

There is no region published by Scavenger Isle - Local Dev. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 174.114.223.30:28025 is its address.

How reliable is Scavenger Isle - Local Dev?

The server Scavenger Isle - Local Dev is down at the moment, with its last appearance 9 days 12 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 15 September 2026.

Wipe details

What happens on wipe day on Scavenger Isle - Local Dev?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 21 hours after it began. Half the peak was held until the next wipe in 50% of recent wipes. When the peak was not held, numbers fell below half by day 2.

When does Scavenger Isle - Local Dev wipe?

No next wipe can be predicted for Scavenger Isle - Local Dev, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 13 days 18 hours ago.

Joining the server

What are the steps to join Scavenger Isle - Local Dev?

Use the console: open Rust, press F1, and type client.connect 174.114.223.30:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166822
Build The game build is 166822.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.