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Live Servers11,636 Players72,287 Populated3,887 Fresh wipes · 3h150 Scanevery 5 min

RS-14709Modded server

A Rust Server

Online 174.114.74.159:28023 checked 10m ago

moddedoxide
Connect
Players now
0/ ?
7-day average
0
peak 1
Rank
#14,709
top 66%
Last wipe
19h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0018:0003:0012:00Wiped Tue 13 Oct, 17:30 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:30 UTC20h ago – – running 0
Wed 30 Sep, 18:43 UTC13d ago 1 halved by day 1 12.9 days 0
Tue 29 Sep, 17:24 UTC14d ago 1 – 1.1 days 1
Tue 29 Sep, 03:45 UTC15d ago 1 – 0.6 days 1
Mon 28 Sep, 20:54 UTC15d ago 1 – 0.3 days 0
Wed 16 Sep, 16:32 UTC27d ago 0 – 12.2 days 0
Tue 15 Sep, 17:32 UTC28d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is A Rust Server?

The current player count on A Rust Server is 0. Over seven days it averaged 0, and the highest point was 1. At 17:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does A Rust Server sit in the rankings?

The last seven days of player hours place A Rust Server at #14,709, in the top 66% of ranked servers.

Server tags and lists

Where does A Rust Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count A Rust Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on A Rust Server?

Published by A Rust Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): Player slots: 0; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on A Rust Server?

A Rust Server uses a procedural map, which the game generates.

Which settings and rules apply on A Rust Server?

The name A Rust Server does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is inactive.

Server details

What version is A Rust Server running?

A Rust Server uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of A Rust Server?

No region is published by A Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 174.114.74.159:28023 is its address.

How reliable is A Rust Server?

The server A Rust Server is currently online. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What can you expect on wipe day on A Rust Server?

The average busiest count over recent wipes is 1 players. 2 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

On what schedule does A Rust Server wipe?

There is no way to predict the next wipe on A Rust Server, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 19 hours ago.

Connection

What are the steps to join A Rust Server?

Use the console: open Rust, press F1, and type client.connect 174.114.74.159:28023. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players Player slots: 0.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.