RS-15909Modded server
Deadman's Shore
Online 174.90.53.108:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Deadman's Shore?
Deadman's Shore is showing 0 players on 150 slots right now. The average over the last seven days comes to 0 players.
What is the ranking of Deadman's Shore?
The last seven days of player hours place Deadman's Shore at #15,909, in the top 72% of ranked servers.
Tags, lists, and filters
Where does Deadman's Shore show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Deadman's Shore among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on Deadman's Shore?
Published by Deadman's Shore for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp150 (Max players): There are 150 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Deadman's Shore?
A procedural map of size 5,800 with seed 1174934360, created by the game, is in use on Deadman's Shore. You can look at the map on RustMaps from this page, because size and seed determine the map.
What does Deadman's Shore run for rules and settings?
You will not find a gather rate in the name Deadman's Shore. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on Deadman's Shore?
Rust network protocol 2634 and build 167058 is what Deadman's Shore runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on Deadman's Shore?
Its average server fps over the last 48 hours was 82, with a low of 44. The maximum entities it carried was 181,976, covering buildings, deployables and the rest. Memory usage peaked at 10,196 MB. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Deadman's Shore?
A region is not published by Deadman's Shore. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 174.90.53.108:28015.
What is the uptime of Deadman's Shore?
The server Deadman's Shore is currently online. Going by its reported uptime, it restarted about 6 days 13 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 29 September 2026.
Wipe schedule
What happens on wipe day on Deadman's Shore?
Recent wipes saw an average peak of 0 players at their busiest. The latest wipe saw its highest player count 0 hours in.
How often does Deadman's Shore wipe?
Too few wipes are recorded for Deadman's Shore to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 15 hours ago.
How to join
How can I connect to Deadman's Shore?
To connect, start Rust, hit F1, and enter client.connect 174.90.53.108:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.