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Live Servers11,539 Players47,399 Populated3,280 Fresh wipes · 3h117 Scanevery 5 min

RS-10055Modded server

Contracts Oxide Production (28015)

Offline 174.91.200.182:28015 checked 18h ago

moddedoxide
Connect
Players now
0/ 3
0% full
7-day average
1
peak 1
Rank
#10,055
top 45%
Last wipe
18h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.250.50.75121:0022:0004:0005:00Wiped Tue 13 Oct, 21:28 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 10 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:27 UTC18h ago – – running 1
Tue 13 Oct, 21:28 UTC1d ago – – – 1
Sat 3 Oct, 04:34 UTC11d ago 1 held half 10.7 days 1
Thu 10 Sep, 03:56 UTC34d ago – – 23 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Contracts Oxide Production (28015)?

Contracts Oxide Production (28015) is offline at this moment; the last signal was 18 hours ago. Over seven days it averaged 1, and the highest point was 1. At 04:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does Contracts Oxide Production (28015) sit in the rankings?

On player hours across seven days, Contracts Oxide Production (28015) is #10,055, inside the top 45% of all ranked servers.

Tags, lists, and filters

Where does Contracts Oxide Production (28015) appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Contracts Oxide Production (28015): Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Contracts Oxide Production (28015)?

Published by Contracts Oxide Production (28015) for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): There are 3 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What map is used on Contracts Oxide Production (28015)?

A procedural map, created by the game, is in use on Contracts Oxide Production (28015).

Which settings and rules apply on Contracts Oxide Production (28015)?

No gather rate is given in the name Contracts Oxide Production (28015). Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server info

What version is Contracts Oxide Production (28015) running?

Rust network protocol 2634 and build 167781 is what Contracts Oxide Production (28015) runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the server location for Contracts Oxide Production (28015)?

A region is not published by Contracts Oxide Production (28015). What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 174.91.200.182:28015.

Is Contracts Oxide Production (28015) currently online?

Contracts Oxide Production (28015) is offline now; the last time it was seen was 18 hours ago. It spent 7 of the last 168 hours online across 7 days, giving 4% uptime. Its first appearance in Top Rust Servers was on 19 September 2026.

Wipe details

What happens on wipe day on Contracts Oxide Production (28015)?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

When does Contracts Oxide Production (28015) wipe?

There is no way to predict the next wipe on Contracts Oxide Production (28015), as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 18 hours ago.

Joining the server

What are the steps to join Contracts Oxide Production (28015)?

To connect, start Rust, hit F1, and enter client.connect 174.91.200.182:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp3
Max players There are 3 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.