RS-8567Modded server
LocalTest
Offline 175.1.84.105:28015 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on LocalTest?
LocalTest is offline at this moment; the last signal was 6 hours ago. Its seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 07:00 UTC, with an average of 1 players.
Where does LocalTest sit in the rankings?
On player hours across seven days, LocalTest is #8,567, inside the top 38% of all ranked servers.
Tags, lists, and filters
Where does LocalTest show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find LocalTest: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on LocalTest?
The game's server browser reads the tags that LocalTest publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on LocalTest?
A procedural map, created by the game, is in use on LocalTest.
What does LocalTest run for rules and settings?
No gather rate is given in the name LocalTest. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What is the Rust version on LocalTest?
LocalTest uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can LocalTest be found?
No region is published by LocalTest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 175.1.84.105:28015.
How reliable is LocalTest?
Currently offline is LocalTest, last seen 6 hours ago. It was first observed by Top Rust Servers on 12 October 2026.
Wipe schedule
When does LocalTest wipe?
Too few wipes are recorded for LocalTest to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 7 hours ago.
Joining the server
What are the steps to join LocalTest?
Use the console: open Rust, press F1, and type client.connect 175.1.84.105:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.