RS-13272Modded server
TEST
Offline 176.113.247.141:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on TEST?
TEST is offline at this moment; the last signal was 24 days 20 hours ago.
Where does TEST sit in the rankings?
On player hours across seven days, TEST is #13,272, inside the top – of all ranked servers.
Tags and filters
Where does TEST appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TEST among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163207 (Build): Running game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags TEST publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on TEST?
A procedural map, created by the game, is in use on TEST.
What settings and rules does TEST use?
No gather rate is given in the name TEST. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server details
What is the Rust version on TEST?
TEST uses Rust network protocol 2633 and build 163207 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of TEST?
There is no region published by TEST. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 176.113.247.141:28015 is its address.
How reliable is TEST?
TEST is offline now; the last time it was seen was 24 days 20 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 20 September 2026.
Wipe schedule
When does TEST wipe?
Too few wipes are recorded for TEST to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 38 days 21 hours ago.
Connection
How can I connect to TEST?
To connect, start Rust, hit F1, and enter client.connect 176.113.247.141:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.