RS-15666Modded server
Server_217_DevBlog
Offline 176.119.169.195:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Server_217_DevBlog?
Currently, Server_217_DevBlog is offline; the last sighting was 20 days 13 hours ago.
How is Server_217_DevBlog ranked?
On player hours across seven days, Server_217_DevBlog is #15,666, inside the top 71% of all ranked servers.
Tags and filters
Where does Server_217_DevBlog show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Server_217_DevBlog among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.
What is the meaning of the tags on Server_217_DevBlog?
The game's server browser reads the tags that Server_217_DevBlog publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; v2183 (Protocol): To join, your game must be on protocol 2183; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): This server is marked Modded, meaning plugins or settings alter the game; h5e7466bf (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What does Server_217_DevBlog run for rules and settings?
No gather rate is given in the name Server_217_DevBlog. There is no published group limit. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
Server details
What Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog operates Rust network protocol 2183. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Server_217_DevBlog?
There is no region published by Server_217_DevBlog. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 176.119.169.195:28015.
Is Server_217_DevBlog currently online?
Currently offline is Server_217_DevBlog, last seen 20 days 13 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 24 September 2026.
Wipe cycle
When does Server_217_DevBlog wipe?
Not enough wipe data exists yet to identify the rhythm of Server_217_DevBlog. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 25 days 13 hours ago.
Joining the server
What is the process to join Server_217_DevBlog?
To connect manually, open the console with F1 and type client.connect 176.119.169.195:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.