RS-15404Modded server
Server_217_DevBlog
Offline 176.119.169.227:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Server_217_DevBlog?
Server_217_DevBlog is offline at this moment; the last signal was 29 days 4 hours ago.
What is the ranking of Server_217_DevBlog?
The last seven days of player hours place Server_217_DevBlog at #15,404, in the top – of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Server_217_DevBlog?
These Top Rust Servers lists count Server_217_DevBlog among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded.
How should you read the tags on Server_217_DevBlog?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; v2183 (Protocol): This server runs protocol 2183; match it to connect; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): It appears in Modded, as plugins or settings modify the game; h5e7466bf (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch are the tags Server_217_DevBlog publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What does Server_217_DevBlog run for rules and settings?
No gather rate is given in the name Server_217_DevBlog. There is no published group limit. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. VAC, Valve's anti-cheat, is disabled.
About the server
What version is Server_217_DevBlog running?
Server_217_DevBlog uses Rust network protocol 2183 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Server_217_DevBlog?
There is no region published by Server_217_DevBlog. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 176.119.169.227:28015.
Is Server_217_DevBlog currently online?
Server_217_DevBlog is offline now; the last time it was seen was 29 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe schedule
On what schedule does Server_217_DevBlog wipe?
Too few wipes are recorded for Server_217_DevBlog to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 29 days 8 hours ago.
Joining the server
How can I connect to Server_217_DevBlog?
To connect manually, open the console with F1 and type client.connect 176.119.169.227:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.