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Live Servers11,661 Players61,086 Populated3,720 Fresh wipes · 3h148 Scanevery 5 min

RS-16730Modded server

Devblog 260 Local

Offline 176.52.78.213:28015 checked 17d ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#16,730
top 71%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Devblog 260 Local?

Devblog 260 Local is offline at this moment; the last signal was 17 days 7 hours ago.

How is Devblog 260 Local ranked?

Ranked #16,730 on seven-day player hours, Devblog 260 Local is in the top 71% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Devblog 260 Local?

These Top Rust Servers lists count Devblog 260 Local among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on Devblog 260 Local?

gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Devblog 260 Local publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which map is running on Devblog 260 Local?

Devblog 260 Local uses a procedural map, which the game generates.

Which settings and rules apply on Devblog 260 Local?

No gather rate is given in the name Devblog 260 Local. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.

Server details

What Rust version is Devblog 260 Local on?

On Windows, Devblog 260 Local operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can Devblog 260 Local be found?

A region is not published by Devblog 260 Local. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 176.52.78.213:28015.

What is the uptime of Devblog 260 Local?

Currently offline is Devblog 260 Local, last seen 17 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 26 September 2026.

Wipe cycle

When does Devblog 260 Local wipe?

Not enough wipe data exists yet to identify the rhythm of Devblog 260 Local. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 17 days 8 hours ago.

Joining the server

What are the steps to join Devblog 260 Local?

To connect, start Rust, hit F1, and enter client.connect 176.52.78.213:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp50
Max players There are 50 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.