RS-10982Modded server
Rust Oxide Dev - Local
Offline 176.60.35.31:28115 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Rust Oxide Dev - Local?
Currently, Rust Oxide Dev - Local is offline; the last sighting was 11 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 15:00 UTC it was busiest in the last 48 hours, averaging 1 players.
What is the ranking of Rust Oxide Dev - Local?
On player hours across seven days, Rust Oxide Dev - Local is #10,982, inside the top 49% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Rust Oxide Dev - Local?
These Top Rust Servers lists include Rust Oxide Dev - Local: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust Oxide Dev - Local?
Published by Rust Oxide Dev - Local for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Rust Oxide Dev - Local?
Rust Oxide Dev - Local uses a procedural map, which the game generates.
What does Rust Oxide Dev - Local run for rules and settings?
The name Rust Oxide Dev - Local does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is Rust Oxide Dev - Local on?
On Windows, Rust Oxide Dev - Local operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Rust Oxide Dev - Local be found?
There is no region published by Rust Oxide Dev - Local. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 176.60.35.31:28115.
How reliable is Rust Oxide Dev - Local?
Currently offline is Rust Oxide Dev - Local, last seen 11 hours ago. The first time Top Rust Servers saw it was on 13 October 2026.
Wipe cycle
When does Rust Oxide Dev - Local wipe?
The record holds too few wipes to determine Rust Oxide Dev - Local's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 6 days 17 hours ago.
Connection
What is the process to join Rust Oxide Dev - Local?
To connect, start Rust, hit F1, and enter client.connect 176.60.35.31:28115. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.