RS-15900Modded server
storytest
Offline 177.184.148.237:28045 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is storytest?
storytest is offline at this moment; the last signal was 3 days 14 hours ago. Over the past seven days, the average player count was 0.
Where does storytest sit in the rankings?
Ranked #15,900 on seven-day player hours, storytest is in the top 72% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry storytest?
On these Top Rust Servers lists you will find storytest: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on storytest?
gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): There are 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon are the tags storytest publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What does storytest run for rules and settings?
No gather rate is given in the name storytest. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.
Server info
What is the Rust version on storytest?
On Windows, storytest operates Rust network protocol 2634 and build 166652. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of storytest?
A region is not published by storytest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 177.184.148.237:28045 is its address.
How reliable is storytest?
storytest is offline now; the last time it was seen was 3 days 14 hours ago. Across the last 7 full days, it was online for 88 of 168 hours, or 52%. Its first appearance in Top Rust Servers was on 7 October 2026.
Wipe cycle
How often does storytest wipe?
Not enough wipe data exists yet to identify the rhythm of storytest. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 9 hours ago.
Connection
What is the process to join storytest?
To connect, start Rust, hit F1, and enter client.connect 177.184.148.237:28045. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.