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Live Servers11,499 Players45,351 Populated3,374 Fresh wipes · 3h103 Scanevery 5 min

RS-8387Modded server

TESTE

Online SA 178.132.198.136:31001 checked 10m ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#8,387
top 38% · #174 in SA
Last wipe
11h ago
weekly schedule
Next wipe
T− 6d 12h
Tue 20 Oct, 22:31 UTC
Light curve

Players

AveragePeakWipe
00.511.5222:0000:0002:0004:0006:0008:00Wiped Tue 13 Oct, 22:31 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
010020030040022:0000:0002:0004:0006:0008:00Wiped Tue 13 Oct, 22:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Tuesday 20 October, 22:31 UTC, in 6d 12h. Its weekly schedule tag · low confidence

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. T− 6d 12hTue 20 Oct, 22:31 UTC
  2. T− 13d 12hTue 27 Oct, 22:31 UTC
  3. T− 20d 12hTue 3 Nov, 22:31 UTC
  4. T− 22d 8hThu 5 Nov, 19:00 UTCFW
  5. T− 27d 12hTue 10 Nov, 22:31 UTC
  6. T− 34d 12hTue 17 Nov, 22:31 UTC
  7. T− 41d 12hTue 24 Nov, 22:31 UTC

The first 48 hours of its last wipes

Thu 8 OctTue 6 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:31 UTC11h ago – – running 0
Thu 8 Oct, 06:02 UTC6d ago 1 halved by day 2 5.7 days 0
Tue 6 Oct, 21:39 UTC7d ago 1 – 1.3 days 1
Tue 6 Oct, 00:14 UTC8d ago 4 – 0.9 days 1
Sun 4 Oct, 16:27 UTC9d ago 4 – 1.3 days 0
Thu 1 Oct, 18:55 UTC FW12d ago 7 held half 2.9 days 1
Tue 29 Sep, 21:14 UTC14d ago 6 – 1.9 days 0
Fri 25 Sep, 21:17 UTC18d ago 5 held half 4 days 0
Tue 22 Sep, 21:18 UTC21d ago 5 held half 3 days 2
Thu 17 Sep, 23:12 UTC26d ago 6 halved by day 2 4.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is TESTE?

On 100 slots, TESTE has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 2. At 00:00 UTC it was busiest in the last 48 hours, averaging 2 players.

How is TESTE ranked?

In South America, TESTE is #174 on seven-day player hours, with #8,387 overall and a top 38% position among ranked servers.

Server tags and lists

Where does TESTE show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find TESTE: Top modded Rust servers. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What is the meaning of the tags on TESTE?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): It has 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; SA (South America): The server browser lists it under South America are the tags TESTE publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What map is used on TESTE?

A procedural map of size 1,000 with seed 908132, created by the game, is in use on TESTE. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does TESTE use?

You will not find a gather rate in the name TESTE. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. Vanilla is the term it uses: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

Server info

What is the Rust version on TESTE?

Rust network protocol 2634 and build 167231 is what TESTE runs, on Linux. The protocol must match for you to join; Steam will update your game.

Is TESTE lag-free?

The last 48 hours saw it average 208 server fps, never going under 161. At its peak, it held 7,546 entities: everything from buildings to deployables and more. Its memory use reached 1,299 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can TESTE be found?

Its SA tag is how TESTE lists itself in South America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 178.132.198.136:31001.

What is the uptime of TESTE?

The server TESTE is currently online. Going by its reported uptime, it restarted about 9 hours ago. Across the last 7 full days, it was online for 128 of 168 hours, or 76%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What happens on wipe day on TESTE?

The average busiest count over recent wipes is 2 players. 11 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 2.

On what schedule does TESTE wipe?

The recorded wipes for TESTE are too few to confirm its schedule, so the prediction follows its tag. The upcoming wipe is set for Tuesday 20 October at 22:31 UTC. Its world was last replaced 11 hours ago. The tags show a wipe schedule of one week.

Connection

What are the steps to join TESTE?

To connect manually, open the console with F1 and type client.connect 178.132.198.136:31001. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players It has 100 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

SA
South America The server browser lists it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.