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Live Servers11,685 Players98,278 Populated4,128 Fresh wipes · 3h449 Scanevery 5 min

RS-7402Modded server

DeathTerror Cinematic Local

Offline 178.136.46.166:28015 checked 4h ago

moddedoxide
Connect
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#7,402
top 34%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
00.250.50.75117:0020:0023:0002:0010:0013:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:15 UTC12d ago 1 – running 0
Thu 24 Sep, 11:32 UTC21d ago 1 held half 9.1 days 0
Sun 20 Sep, 22:48 UTC24d ago 1 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on DeathTerror Cinematic Local?

DeathTerror Cinematic Local is offline at this moment; the last signal was 4 hours ago. Over seven days it averaged 1, and the highest point was 1. The busiest point in the last 48 hours was 18:00 UTC, when it averaged 1 players.

How is DeathTerror Cinematic Local ranked?

On player hours across seven days, DeathTerror Cinematic Local is #7,402, inside the top 34% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry DeathTerror Cinematic Local?

These Top Rust Servers lists count DeathTerror Cinematic Local among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on DeathTerror Cinematic Local?

Published by DeathTerror Cinematic Local for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What is the map on DeathTerror Cinematic Local?

DeathTerror Cinematic Local uses a procedural map, which the game generates.

What does DeathTerror Cinematic Local run for rules and settings?

No gather rate is given in the name DeathTerror Cinematic Local. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on DeathTerror Cinematic Local?

On Windows, DeathTerror Cinematic Local operates Rust network protocol 2634 and build 166652. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for DeathTerror Cinematic Local?

No region is published by DeathTerror Cinematic Local. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 178.136.46.166:28015.

What is the uptime of DeathTerror Cinematic Local?

Currently offline is DeathTerror Cinematic Local, last seen 4 hours ago. It spent 8 of the last 168 hours online across 7 days, giving 5% uptime. Its first appearance in Top Rust Servers was on 20 September 2026.

Wipe details

What happens on wipe day on DeathTerror Cinematic Local?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

On what schedule does DeathTerror Cinematic Local wipe?

There is no way to predict the next wipe on DeathTerror Cinematic Local, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 3 hours ago.

Joining the server

What are the steps to join DeathTerror Cinematic Local?

Use the console: open Rust, press F1, and type client.connect 178.136.46.166:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.