RS-15905Modded server
Dev Server
Offline 178.151.26.131:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Dev Server?
Currently, Dev Server is offline; the last sighting was 11 days 22 hours ago.
What is the ranking of Dev Server?
On player hours across seven days, Dev Server is #15,905, inside the top 70% of all ranked servers.
Tags and filters
Where does Dev Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Dev Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Dev Server?
Published by Dev Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on Dev Server?
A procedural map, created by the game, is in use on Dev Server.
What does Dev Server run for rules and settings?
No gather rate is given in the name Dev Server. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server info
What Rust version is Dev Server on?
Dev Server uses Rust network protocol 2634 and build 166586 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Dev Server?
A region is not published by Dev Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 178.151.26.131:28015.
What is the uptime of Dev Server?
Dev Server is offline now; the last time it was seen was 11 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 2 October 2026.
Wipe cycle
How often does Dev Server wipe?
Not enough wipe data exists yet to identify the rhythm of Dev Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 23 hours ago.
Connection
What is the process to join Dev Server?
To connect, start Rust, hit F1, and enter client.connect 178.151.26.131:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.