RS-16840Modded server
TestServer
Offline 178.178.89.45:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TestServer?
Currently, TestServer is offline; the last sighting was 17 days 1 hours ago.
How is TestServer ranked?
Ranked #16,840 on seven-day player hours, TestServer is in the top 72% of all ranked servers.
Tags and filters
Where does TestServer show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count TestServer among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp15 (Max players): There are 15 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on TestServer?
A procedural map, created by the game, is in use on TestServer.
Which settings and rules apply on TestServer?
You will not find a gather rate in the name TestServer. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What is the Rust version on TestServer?
TestServer uses Rust network protocol 2633 and build 165217 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TestServer be found?
No region is published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 178.178.89.45:28015.
What is the uptime of TestServer?
TestServer is offline now; the last time it was seen was 17 days 1 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 26 September 2026.
Wipe schedule
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 17 days 11 hours ago.
How to join
How can I connect to TestServer?
Use the console: open Rust, press F1, and type client.connect 178.178.89.45:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.