RS-16859Modded server
TestServer
Offline 178.178.89.62:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on TestServer?
TestServer is offline at this moment; the last signal was 14 days 2 hours ago.
Where does TestServer sit in the rankings?
Ranked #16,859 on seven-day player hours, TestServer is in the top 71% of all ranked servers.
Tags, lists, and filters
Where does TestServer show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TestServer: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TestServer?
gmrust (Game mode): Standard survival, as in Rust; mp15 (Max players): There are 15 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags TestServer publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on TestServer?
A procedural map, created by the game, is in use on TestServer.
What does TestServer run for rules and settings?
The name TestServer does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. The server runs with VAC on.
Server info
What version is TestServer running?
Rust network protocol 2633 and build 165217 is what TestServer runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
No region is published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 178.178.89.62:28015.
How reliable is TestServer?
Currently offline is TestServer, last seen 14 days 2 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 29 September 2026.
Wipe cycle
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 12 hours ago.
How to join
How can I connect to TestServer?
To connect, start Rust, hit F1, and enter client.connect 178.178.89.62:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.