RS-16949Modded server
Testserver
Offline 178.230.2.223:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Testserver?
Testserver is offline at this moment; the last signal was 16 days 8 hours ago.
Where does Testserver sit in the rankings?
The last seven days of player hours place Testserver at #16,949, in the top 71% of ranked servers.
Tags and filters
Where does Testserver appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Testserver: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testserver?
The game's server browser reads the tags that Testserver publishes: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on Testserver?
Testserver uses a procedural map, which the game generates.
Which settings and rules apply on Testserver?
No gather rate is given in the name Testserver. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What is the Rust version on Testserver?
Testserver uses Rust network protocol 2633 and build 165217 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Testserver?
No region is published by Testserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 178.230.2.223:28015 is its address.
What is the uptime of Testserver?
Currently offline is Testserver, last seen 16 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 28 September 2026.
Wipe details
On what schedule does Testserver wipe?
The record holds too few wipes to determine Testserver's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 8 hours ago.
Connection
What is the process to join Testserver?
To connect manually, open the console with F1 and type client.connect 178.230.2.223:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.