RS-14155Modded server
Local PVE
Offline 178.27.9.221:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Local PVE?
Local PVE is offline at this moment; the last signal was 26 days 20 hours ago.
How is Local PVE ranked?
The last seven days of player hours place Local PVE at #14,155, in the top – of ranked servers.
Server tags and lists
Where does Local PVE show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Local PVE: Top modded Rust servers and Top Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Local PVE?
Published by Local PVE for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on Local PVE?
Local PVE uses a procedural map, which the game generates.
What settings and rules does Local PVE use?
You will not find a gather rate in the name Local PVE. Groups use the default maximum of 8 players. pve is the game mode, player combat is disabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is inactive.
Server details
What version is Local PVE running?
On Linux, Local PVE operates Rust network protocol 2633 and build 163794. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Local PVE?
A region is not published by Local PVE. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 178.27.9.221:28015 is its address.
What is the uptime of Local PVE?
Currently offline is Local PVE, last seen 26 days 20 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 16 September 2026.
Wipe details
How often does Local PVE wipe?
Not enough wipe data exists yet to identify the rhythm of Local PVE. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 11 hours ago.
Connection
What are the steps to join Local PVE?
Use the console: open Rust, press F1, and type client.connect 178.27.9.221:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.