RS-14002Modded server
Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Testing DO NOT ENTER?
Testing DO NOT ENTER is offline at this moment; the last signal was 22 days 16 hours ago.
What is the ranking of Testing DO NOT ENTER?
On seven-day player hours, Testing DO NOT ENTER ranks #14,002 overall, in the top 61% of ranked servers and #208 across South America.
Tags and filters
On Top Rust Servers, which lists and filters carry Testing DO NOT ENTER?
These Top Rust Servers lists include Testing DO NOT ENTER: Top modded Rust servers. These are the filters that bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is the meaning of the tags on Testing DO NOT ENTER?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game; SA (South America): In the server browser, this appears under South America are the tags Testing DO NOT ENTER publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Testing DO NOT ENTER?
Testing DO NOT ENTER uses a procedural map, which the game generates.
Which settings and rules apply on Testing DO NOT ENTER?
The name Testing DO NOT ENTER does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Testing DO NOT ENTER?
Testing DO NOT ENTER uses Rust network protocol 2633 and build 164530 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Testing DO NOT ENTER?
With its SA tag, Testing DO NOT ENTER lists itself in South America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 179.37.47.85:29015.
How reliable is Testing DO NOT ENTER?
Testing DO NOT ENTER is offline now; the last time it was seen was 22 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 21 September 2026.
Wipe schedule
How often does Testing DO NOT ENTER wipe?
The next wipe for Testing DO NOT ENTER is estimated from the force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The world it is running now dates from 22 days 18 hours ago. The tags specify a monthly wipe schedule.
Connection
What are the steps to join Testing DO NOT ENTER?
Use the console: open Rust, press F1, and type client.connect 179.37.47.85:29015. Or simply click Launch Rust here; it opens the game through Steam and connects you.