RS-15471Modded server
TRY HARD
Offline 179.61.221.73:27015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on TRY HARD?
Currently, TRY HARD is offline; the last sighting was 28 days 11 hours ago.
What is the ranking of TRY HARD?
On player hours across seven days, TRY HARD is #15,471, inside the top 71% of all ranked servers.
Tags and filters
Where does TRY HARD appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TRY HARD among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on TRY HARD?
The game's server browser reads the tags that TRY HARD publishes: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): Player slots: 150; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): This server runs protocol 2632; match it to connect; cs162434 (Build): The game build is 162434; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which settings and rules apply on TRY HARD?
You will not find a gather rate in the name TRY HARD. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on TRY HARD?
TRY HARD uses Rust network protocol 2632 and build 162434 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the location of TRY HARD?
A region is not published by TRY HARD. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 179.61.221.73:27015 is its address.
What is the uptime of TRY HARD?
Currently offline is TRY HARD, last seen 28 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
When does TRY HARD wipe?
Not enough wipe data exists yet to identify the rhythm of TRY HARD. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 46 days 11 hours ago.
How to join
What is the process to join TRY HARD?
To connect manually, open the console with F1 and type client.connect 179.61.221.73:27015. Or click Launch Rust on this page to open Rust through Steam and connect directly.