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Live Servers11,696 Players85,697 Populated4,189 Fresh wipes · 3h159 Scanevery 5 min

RS-15490Modded server

Proton/Linux & Windows Client Test Server - VAC | US

Offline 18.212.143.27:28015 checked 26d ago

moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,490
top 70%
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Proton/Linux & Windows Client Test Server - VAC | US?

Proton/Linux & Windows Client Test Server - VAC | US is offline at this moment; the last signal was 26 days 22 hours ago.

How is Proton/Linux & Windows Client Test Server - VAC | US ranked?

The last seven days of player hours place Proton/Linux & Windows Client Test Server - VAC | US at #15,490, in the top 70% of ranked servers.

Tags and filters

Where does Proton/Linux & Windows Client Test Server - VAC | US appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Proton/Linux & Windows Client Test Server - VAC | US: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Proton/Linux & Windows Client Test Server - VAC | US?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Proton/Linux & Windows Client Test Server - VAC | US publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What map is used on Proton/Linux & Windows Client Test Server - VAC | US?

A procedural map of size 1,000 with seed 2147483647, created by the game, is in use on Proton/Linux & Windows Client Test Server - VAC | US. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does Proton/Linux & Windows Client Test Server - VAC | US use?

No gather rate is given in the name Proton/Linux & Windows Client Test Server - VAC | US. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC off.

Server details

What is the Rust version on Proton/Linux & Windows Client Test Server - VAC | US?

Proton/Linux & Windows Client Test Server - VAC | US uses Rust network protocol 2632 and build 161125 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Where can Proton/Linux & Windows Client Test Server - VAC | US be found?

The name of Proton/Linux & Windows Client Test Server - VAC | US points to North America, though no region tag is published. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 18.212.143.27:28015.

How reliable is Proton/Linux & Windows Client Test Server - VAC | US?

The server Proton/Linux & Windows Client Test Server - VAC | US is down at the moment, with its last appearance 26 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

On what schedule does Proton/Linux & Windows Client Test Server - VAC | US wipe?

Too few wipes are recorded for Proton/Linux & Windows Client Test Server - VAC | US to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 48 days ago.

Connection

What is the process to join Proton/Linux & Windows Client Test Server - VAC | US?

To connect manually, open the console with F1 and type client.connect 18.212.143.27:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team is the default limit.
v2632
Protocol To join, your game must be on protocol 2632.
cs161125
Build The game build is 161125.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.