RS-13765Modded server
TestServer
Offline 180.112.203.199:10241 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, and #600 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on TestServer?
Currently, TestServer is offline; the last sighting was 8 days ago.
What is the ranking of TestServer?
On player hours across seven days, TestServer is #13,765, inside the top 61% of all ranked servers. It is #600 among quad servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists count TestServer among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on TestServer?
The game's server browser reads the tags that TestServer publishes: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which settings and rules apply on TestServer?
You will not find a gather rate in the name TestServer. Up to 4 players are allowed per group (quad). It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on TestServer?
TestServer uses Rust network protocol 2634 and build 166494 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of TestServer?
There is no region published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 180.112.203.199:10241.
How reliable is TestServer?
Currently offline is TestServer, last seen 8 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 6 October 2026.
Wipe details
On what schedule does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 10 hours ago.
Joining the server
What are the steps to join TestServer?
To connect, start Rust, hit F1, and enter client.connect 180.112.203.199:10241. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.