RS-14532Modded server
TestServer
Offline 180.113.55.30:10241 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers, and #608 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is TestServer?
Currently, TestServer is offline; the last sighting was 10 days 21 hours ago.
What is the ranking of TestServer?
Ranked #14,532 on seven-day player hours, TestServer is in the top 64% of all ranked servers. It is #608 among quad servers.
Tags and filters
Where does TestServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TestServer among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What settings and rules does TestServer use?
You will not find a gather rate in the name TestServer. A maximum of 4 players per group applies (quad). It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is TestServer on?
On Windows, TestServer operates Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.
What is the location of TestServer?
A region is not published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 180.113.55.30:10241.
What is the uptime of TestServer?
The server TestServer is down at the moment, with its last appearance 10 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 4 October 2026.
Wipe details
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 21 hours ago.
Joining the server
How can I connect to TestServer?
To connect manually, open the console with F1 and type client.connect 180.113.55.30:10241. Or click Launch Rust on this page to open Rust through Steam and connect directly.