RS-14497Modded server
goldaserver
Offline 185.126.129.91:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is goldaserver?
Currently, goldaserver is offline; the last sighting was 14 days 12 hours ago.
Where does goldaserver sit in the rankings?
On player hours across seven days, goldaserver is #14,497, inside the top 61% of all ranked servers.
Tags and filters
Where does goldaserver appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count goldaserver among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on goldaserver?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags goldaserver publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on goldaserver?
goldaserver uses a procedural map, which the game generates.
Which settings and rules apply on goldaserver?
The name goldaserver does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server details
What is the Rust version on goldaserver?
goldaserver uses Rust network protocol 2633 and build 165217 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of goldaserver?
There is no region published by goldaserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 185.126.129.91:28015.
What is the uptime of goldaserver?
The server goldaserver is down at the moment, with its last appearance 14 days 12 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 28 September 2026.
Wipe details
How often does goldaserver wipe?
Too few wipes are recorded for goldaserver to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 15 days 19 hours ago.
How to join
How can I connect to goldaserver?
To connect manually, open the console with F1 and type client.connect 185.126.129.91:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.