Top Rust ServersObservatory · live
Live Servers11,708 Players85,654 Populated4,162 Fresh wipes · 3h162 Scanevery 5 min

RS-15460Modded server

Offline Multiplayer Simulation

Offline 185.146.53.122:28015 checked 21d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,460
top 67%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC22d ago 1 – running 0
Mon 21 Sep, 15:45 UTC23d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC25d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Offline Multiplayer Simulation?

Currently, Offline Multiplayer Simulation is offline; the last sighting was 21 days 22 hours ago.

What is the ranking of Offline Multiplayer Simulation?

On player hours across seven days, Offline Multiplayer Simulation is #15,460, inside the top 67% of all ranked servers.

Tags, lists, and filters

Where does Offline Multiplayer Simulation show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Offline Multiplayer Simulation: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on Offline Multiplayer Simulation?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon are the tags Offline Multiplayer Simulation publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on Offline Multiplayer Simulation?

A procedural map, created by the game, is in use on Offline Multiplayer Simulation.

Which settings and rules apply on Offline Multiplayer Simulation?

You will not find a gather rate in the name Offline Multiplayer Simulation. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.

Server details

What is the Rust version on Offline Multiplayer Simulation?

Rust network protocol 2633 and build 165217 is what Offline Multiplayer Simulation runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of Offline Multiplayer Simulation?

There is no region published by Offline Multiplayer Simulation. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 185.146.53.122:28015 is its address.

What is the uptime of Offline Multiplayer Simulation?

Offline Multiplayer Simulation is offline now; the last time it was seen was 21 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 19 September 2026.

Wipe details

What can you expect on wipe day on Offline Multiplayer Simulation?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.

When does Offline Multiplayer Simulation wipe?

There is no way to predict the next wipe on Offline Multiplayer Simulation, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 22 days 2 hours ago.

How to join

What is the process to join Offline Multiplayer Simulation?

To connect, start Rust, hit F1, and enter client.connect 185.146.53.122:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players There are 10 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.