Top Rust ServersObservatory · live
Live Servers11,523 Players65,666 Populated3,517 Fresh wipes · 3h229 Scanevery 5 min

RS-15842Modded server

zombie-test

Online 185.186.143.156:28015 checked 6m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,842
top 72%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeakWipe
0123408:0015:0023:0006:0014:0021:00Wiped Wed 14 Oct, 08:42 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
010020030040008:0015:0023:0006:0014:0021:00Wiped Wed 14 Oct, 08:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on zombie-test?

zombie-test is showing 0 players on 10 slots right now. Over the past seven days, the average player count was 0.

What is the ranking of zombie-test?

Ranked #15,842 on seven-day player hours, zombie-test is in the top 72% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry zombie-test?

On these Top Rust Servers lists you will find zombie-test: Top modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on zombie-test?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags zombie-test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on zombie-test?

The map on zombie-test is procedural, size 1,500, seed 4242, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on zombie-test?

You will not find a gather rate in the name zombie-test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server details

What Rust version is zombie-test on?

On Linux, zombie-test operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.

Is zombie-test lag-free?

Over the last two days, it ran at an average of 235 server fps, minimum 140. Its entity count reached 7,579, including buildings, deployables and all other objects. Its memory use reached 1,048 MB at most. A climbing entity count and low fps are the source of the lag players feel.

What is the location of zombie-test?

There is no region published by zombie-test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 185.186.143.156:28015.

What is the uptime of zombie-test?

Right now, zombie-test is up and running. The uptime it gives suggests a restart around 32 hours ago. It was first observed by Top Rust Servers on 14 October 2026.

Wipe cycle

How often does zombie-test wipe?

The record holds too few wipes to determine zombie-test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 38 hours ago.

How to join

What is the process to join zombie-test?

Use the console: open Rust, press F1, and type client.connect 185.186.143.156:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players It has 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.