RS-15471Modded server
My test
Offline 185.203.4.150:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on My test?
My test is offline at this moment; the last signal was 20 days 23 hours ago.
Where does My test sit in the rankings?
On player hours across seven days, My test is #15,471, inside the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry My test?
On these Top Rust Servers lists you will find My test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on My test?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): It has 1 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags My test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on My test?
A procedural map, created by the game, is in use on My test.
What does My test run for rules and settings?
No gather rate is given in the name My test. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server details
What is the Rust version on My test?
Rust network protocol 2633 and build 165217 is what My test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of My test?
A region is not published by My test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 185.203.4.150:28015.
What is the uptime of My test?
My test is offline now; the last time it was seen was 20 days 23 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 23 September 2026.
Wipe cycle
When does My test wipe?
The record holds too few wipes to determine My test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 20 days 23 hours ago.
Joining the server
How can I connect to My test?
To connect manually, open the console with F1 and type client.connect 185.203.4.150:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.