RS-14334Modded server
BuildLab
Offline 185.207.139.13:47831 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on BuildLab?
BuildLab is offline at this moment; the last signal was 14 days 16 hours ago.
How is BuildLab ranked?
The last seven days of player hours place BuildLab at #14,334, in the top 60% of ranked servers.
Server tags and lists
Where does BuildLab show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include BuildLab: Top modded Rust servers and Best Rust build servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on BuildLab?
Published by BuildLab for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on BuildLab?
BuildLab uses a procedural map, which the game generates.
What settings and rules does BuildLab use?
The name BuildLab does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What version is BuildLab running?
Rust network protocol 2633 and build 165217 is what BuildLab runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can BuildLab be found?
There is no region published by BuildLab. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 185.207.139.13:47831 is its address.
How reliable is BuildLab?
Currently offline is BuildLab, last seen 14 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 30 September 2026.
Wipe cycle
How often does BuildLab wipe?
The record holds too few wipes to determine BuildLab's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 2 hours ago.
Connection
How can I connect to BuildLab?
To connect, start Rust, hit F1, and enter client.connect 185.207.139.13:47831. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.