RS-15894Modded server
Testing
Offline 185.207.214.206:35555 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Testing?
Currently, Testing is offline; the last sighting was 4 days 9 hours ago. The average over the last seven days comes to 0 players.
What is the ranking of Testing?
The last seven days of player hours place Testing at #15,894, in the top 72% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Testing?
These Top Rust Servers lists include Testing: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Testing?
Published by Testing for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): There are 40 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Testing?
Testing runs a procedural map of size 1,024 with seed 78941876, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as CraggyIsland.
What does Testing run for rules and settings?
No gather rate is given in the name Testing. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. Vanilla is the term it uses: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Testing?
Testing uses Rust network protocol 2634 and build 166652 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Testing?
A region is not published by Testing. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 185.207.214.206:35555.
What is the uptime of Testing?
Testing is offline now; the last time it was seen was 4 days 9 hours ago. Across the last 7 full days, it was online for 69 of 168 hours, or 41%. The first time Top Rust Servers saw it was on 5 October 2026.
Wipe schedule
When does Testing wipe?
Too few wipes are recorded for Testing to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 16 hours ago.
Connection
What is the process to join Testing?
To connect manually, open the console with F1 and type client.connect 185.207.214.206:35555. Or click Launch Rust on this page to open Rust through Steam and connect directly.