RS-15900Modded server
Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing is showing 0 players on 40 slots right now. The average over the last seven days comes to 0 players.
How is Boat wars Gamemode | Deep Sea Training | Testing ranked?
The last seven days of player hours place Boat wars Gamemode | Deep Sea Training | Testing at #15,900, in the top 72% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Boat wars Gamemode | Deep Sea Training | Testing?
On these Top Rust Servers lists you will find Boat wars Gamemode | Deep Sea Training | Testing: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Boat wars Gamemode | Deep Sea Training | Testing?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Boat wars Gamemode | Deep Sea Training | Testing publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Boat wars Gamemode | Deep Sea Training | Testing?
A procedural map of size 3,000 with seed 1, created by the game, is in use on Boat wars Gamemode | Deep Sea Training | Testing. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Boat wars Gamemode | Deep Sea Training | Testing use?
The name Boat wars Gamemode | Deep Sea Training | Testing does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC on.
About the server
What Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?
Boat wars Gamemode | Deep Sea Training | Testing uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Boat wars Gamemode | Deep Sea Training | Testing perform?
Over the last two days, it ran at an average of 92 server fps, minimum 63. The maximum entities it carried was 47,583, covering buildings, deployables and the rest. Its memory use reached 4,531 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the server location for Boat wars Gamemode | Deep Sea Training | Testing?
A region is not published by Boat wars Gamemode | Deep Sea Training | Testing. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 185.218.195.135:20184.
Is Boat wars Gamemode | Deep Sea Training | Testing currently online?
Boat wars Gamemode | Deep Sea Training | Testing is online at the moment. Based on the uptime it reports, the last restart was roughly 37 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 21 September 2026.
Wipe details
On what schedule does Boat wars Gamemode | Deep Sea Training | Testing wipe?
Too few wipes are recorded for Boat wars Gamemode | Deep Sea Training | Testing to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 39 hours ago.
Joining the server
How can I connect to Boat wars Gamemode | Deep Sea Training | Testing?
Use the console: open Rust, press F1, and type client.connect 185.218.195.135:20184. Or simply click Launch Rust here; it opens the game through Steam and connects you. For its site, go to https://rustcator.com.