Top Rust ServersObservatory · live
Live Servers11,746 Players84,204 Populated4,171 Fresh wipes · 3h180 Scanevery 5 min

RS-2510Vanilla server

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

Offline EU 185.248.134.200:28014 checked 2h ago

vanilla
Connect
Players now
1/ 25
4% full
7-day average
2
peak 12
Rank
#2,510
top 11% · #939 in EU
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02M4M6M8M20:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak44players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 57, 0 hours in, with 10 in the queue.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:17 UTC FW13d ago 57+10 queue – running 41
Thu 1 Oct, 09:07 UTC13d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC20d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC21d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC27d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Currently, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is offline; the last sighting was 2 hours ago. Over seven days it averaged 2, and the highest point was 12. The busiest point in the last 48 hours was 13:00 UTC, when it averaged 4 players.

How is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked ranked?

In Europe, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is #939 on seven-day player hours, with #2,510 overall and a top 11% position among ranked servers.

Tags and filters

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: Best EU Rust servers, Best Rust build servers, Rust creative and build servers and Top vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

gmrust (Game mode): Standard survival, as in Rust; mp25 (Max players): Player slots: 25; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs167921 (Build): Game build: 167921; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^c (Creative): Build without gathering in this sandbox mode; ^k (Build server): Design and practise base building; EU (Europe): The server browser puts it in Europe; sc1 (Custom tag): A non-standard tag, added by the owner or a plugin are the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Who is behind Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The hostname Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is under raichu.tv — shared with 1 other server we track — so one operator likely runs both.

Map and rules

What is the map on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs a procedural map of size 4,500 with seed 11026, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

You will not find a gather rate in the name Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. Groups use the default maximum of 8 players. build & creative is the game mode, sandbox construction, gathering disabled. It appears under Community in the server browser and is a community server. It claims vanilla status: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. The server runs with VAC on.

About the server

What Rust version is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked uses Rust network protocol 2635 and build 167921 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked perform?

The last 48 hours saw it average 346855 server fps, never going under 30. At its peak, it held 115,000 entities: everything from buildings to deployables and more. At its highest, it consumed 2,918 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Its EU tag is how Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 185.248.134.200:28014 is its address.

Is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked currently online?

The server Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is down at the moment, with its last appearance 2 hours ago. The uptime it gives suggests a restart around 5 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Across recent wipes, the busiest times averaged 44 players. On the latest wipe, 10 more waited in the queue as the crowd peaked 0 hours after the wipe. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

How often does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipe?

No next wipe can be predicted for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 1 hours ago.

How to join

What is the process to join Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

To connect manually, open the console with F1 and type client.connect 185.248.134.200:28014. Or click Launch Rust on this page to open Rust through Steam and connect directly. You can find its website at https://discord.com/invite/rustality.

Spectrum

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,^v,^c,^k,EU,gmrust,cs167921,sc1,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp25
Max players Player slots: 25.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs167921
Build Game build: 167921.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Gameplay

^c
Creative Build without gathering in this sandbox mode.
^k
Build server Design and practise base building.

Region

EU
Europe The server browser puts it in Europe.

Other

sc1
Custom tag A non-standard tag, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.