RS-15912Modded server
chilling_wave
Online 185.250.36.125:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on chilling_wave?
chilling_wave is showing 0 players on 50 slots right now. Over the past seven days, the average player count was 0.
Where does chilling_wave sit in the rankings?
The last seven days of player hours place chilling_wave at #15,912, in the top 72% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry chilling_wave?
On these Top Rust Servers lists you will find chilling_wave: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on chilling_wave?
gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags chilling_wave publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on chilling_wave?
A procedural map of size 2,000 with seed 78955152, created by the game, is in use on chilling_wave. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does chilling_wave use?
The name chilling_wave does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is chilling_wave on?
On Linux, chilling_wave operates Rust network protocol 2633 and build 162929. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does chilling_wave perform?
Over the last two days, it ran at an average of 63 server fps, minimum 4. At its peak, it held 23,798 entities: everything from buildings to deployables and more. At its highest, it consumed 1,021 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for chilling_wave?
No region is published by chilling_wave. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 185.250.36.125:28015 is its address.
Is chilling_wave currently online?
chilling_wave is online at the moment. Based on the uptime it reports, the last restart was roughly 5 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
How often does chilling_wave wipe?
Too few wipes are recorded for chilling_wave to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 40 days 20 hours ago.
Connection
How can I connect to chilling_wave?
Use the console: open Rust, press F1, and type client.connect 185.250.36.125:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.