Top Rust ServersObservatory · live
Live Servers11,586 Players53,878 Populated3,489 Fresh wipes · 3h135 Scanevery 5 min

RS-15912Modded server

chilling_wave

Online 185.250.36.125:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,912
top 72%
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on chilling_wave?

chilling_wave is showing 0 players on 50 slots right now. Over the past seven days, the average player count was 0.

Where does chilling_wave sit in the rankings?

The last seven days of player hours place chilling_wave at #15,912, in the top 72% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry chilling_wave?

On these Top Rust Servers lists you will find chilling_wave: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on chilling_wave?

gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags chilling_wave publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

Which map is running on chilling_wave?

A procedural map of size 2,000 with seed 78955152, created by the game, is in use on chilling_wave. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does chilling_wave use?

The name chilling_wave does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

About the server

What Rust version is chilling_wave on?

On Linux, chilling_wave operates Rust network protocol 2633 and build 162929. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does chilling_wave perform?

Over the last two days, it ran at an average of 63 server fps, minimum 4. At its peak, it held 23,798 entities: everything from buildings to deployables and more. At its highest, it consumed 1,021 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for chilling_wave?

No region is published by chilling_wave. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 185.250.36.125:28015 is its address.

Is chilling_wave currently online?

chilling_wave is online at the moment. Based on the uptime it reports, the last restart was roughly 5 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

How often does chilling_wave wipe?

Too few wipes are recorded for chilling_wave to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 40 days 20 hours ago.

Connection

How can I connect to chilling_wave?

Use the console: open Rust, press F1, and type client.connect 185.250.36.125:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp50
Max players There are 50 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs162929
Build Game build: 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.