RS-13281Modded server
whyfry1zen
Offline 185.253.180.231:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on whyfry1zen?
whyfry1zen is offline at this moment; the last signal was 23 days 14 hours ago.
How is whyfry1zen ranked?
Ranked #13,281 on seven-day player hours, whyfry1zen is in the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry whyfry1zen?
These Top Rust Servers lists count whyfry1zen among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on whyfry1zen?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags whyfry1zen publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on whyfry1zen?
A procedural map, created by the game, is in use on whyfry1zen.
Which settings and rules apply on whyfry1zen?
The name whyfry1zen does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
About the server
What is the Rust version on whyfry1zen?
On Windows, whyfry1zen operates Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
Where can whyfry1zen be found?
No region is published by whyfry1zen. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 185.253.180.231:28015 is its address.
What is the uptime of whyfry1zen?
The server whyfry1zen is down at the moment, with its last appearance 23 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 20 September 2026.
Wipe cycle
How often does whyfry1zen wipe?
Too few wipes are recorded for whyfry1zen to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 19 hours ago.
How to join
What is the process to join whyfry1zen?
To connect manually, open the console with F1 and type client.connect 185.253.180.231:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.