Top Rust ServersObservatory · live
Live Servers11,543 Players43,841 Populated3,157 Fresh wipes · 3h87 Scanevery 5 min

RS-15974Modded server

Test server

Online 185.83.154.87:28024 checked 10m ago

moddedoxide
Connect
Players now
0/ ?
7-day average
0
peak –
Rank
#15,974
top 71%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Wed 7 OctThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:47 UTC6d ago 0 – running 0
Thu 24 Sep, 12:33 UTC19d ago 1 halved by day 1 13.2 days 0
Thu 24 Sep, 05:48 UTC19d ago 1 – 0.3 days 0
Wed 23 Sep, 21:56 UTC20d ago 1 – 0.3 days 0
Mon 21 Sep, 20:13 UTC22d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Test server?

The current player count on Test server is 0. The average over the last seven days comes to 0 players.

How is Test server ranked?

On player hours across seven days, Test server is #15,974, inside the top 71% of all ranked servers.

Server tags and lists

Where does Test server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Test server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Test server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): There are 0 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Test server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

Which map is running on Test server?

A procedural map of size 3,300 with seed 1337, created by the game, is in use on Test server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

Which settings and rules apply on Test server?

No gather rate is given in the name Test server. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.

Server info

What version is Test server running?

On Linux, Test server operates Rust network protocol 2634 and build 167058. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Test server?

Over the last two days, it ran at an average of 172 server fps, minimum 117. The maximum entities it carried was 65,956, covering buildings, deployables and the rest. Memory usage peaked at 5,144 MB. What players experience as lag comes from low fps and a rising entity count.

Where can Test server be found?

There is no region published by Test server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 185.83.154.87:28024.

What is the uptime of Test server?

Right now, Test server is up and running. Based on the uptime it reports, the last restart was roughly 6 days 6 hours ago. Across the last 7 full days, it was online for 151 of 168 hours, or 90%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe schedule

What happens on wipe day on Test server?

Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 0 hours after it began. Half the peak was held until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

On what schedule does Test server wipe?

No next wipe can be predicted for Test server, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 8 hours ago.

Joining the server

What is the process to join Test server?

To connect manually, open the console with F1 and type client.connect 185.83.154.87:28024. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp0
Max players There are 0 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.