RS-5431Modded server
CrowdControlServer
Offline 187.109.128.47:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on CrowdControlServer?
CrowdControlServer is offline at this moment; the last signal was 7 hours ago. Its seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 12:00 UTC, with an average of 1 players.
What is the ranking of CrowdControlServer?
On player hours across seven days, CrowdControlServer is #5,431, inside the top 24% of all ranked servers.
Server tags and lists
Where does CrowdControlServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include CrowdControlServer: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on CrowdControlServer?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags CrowdControlServer publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on CrowdControlServer?
CrowdControlServer uses a procedural map, which the game generates.
What does CrowdControlServer run for rules and settings?
You will not find a gather rate in the name CrowdControlServer. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What is the Rust version on CrowdControlServer?
On Windows, CrowdControlServer operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
What is the location of CrowdControlServer?
No region is published by CrowdControlServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 187.109.128.47:28015.
What is the uptime of CrowdControlServer?
Currently offline is CrowdControlServer, last seen 7 hours ago. Across the last 3 full days, it was online for 26 of 72 hours, or 36%. It was first observed by Top Rust Servers on 10 October 2026.
Wipe schedule
On what schedule does CrowdControlServer wipe?
Too few wipes are recorded for CrowdControlServer to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 4 days 6 hours ago.
How to join
What are the steps to join CrowdControlServer?
To connect, start Rust, hit F1, and enter client.connect 187.109.128.47:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.