RS-15406Modded server
Test Server RaidSim
Offline 187.15.104.106:28021 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Test Server RaidSim?
Test Server RaidSim is offline at this moment; the last signal was 26 days ago.
Where does Test Server RaidSim sit in the rankings?
Ranked #15,406 on seven-day player hours, Test Server RaidSim is in the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Test Server RaidSim?
These Top Rust Servers lists include Test Server RaidSim: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on Test Server RaidSim?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp3 (Max players): There are 3 slots; ts100 (Group limit): No more than 100 players per team; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Test Server RaidSim publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What settings and rules does Test Server RaidSim use?
The name Test Server RaidSim does not state a gather rate. A group holds at most 100 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Test Server RaidSim on?
Test Server RaidSim uses Rust network protocol 2633 and build 162929 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Test Server RaidSim?
A region is not published by Test Server RaidSim. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 187.15.104.106:28021 is its address.
What is the uptime of Test Server RaidSim?
Test Server RaidSim is offline now; the last time it was seen was 26 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 18 September 2026.
Wipe schedule
When does Test Server RaidSim wipe?
The record holds too few wipes to determine Test Server RaidSim's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 3 hours ago.
Joining the server
How can I connect to Test Server RaidSim?
To connect, start Rust, hit F1, and enter client.connect 187.15.104.106:28021. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.