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Live Servers11,692 Players98,027 Populated4,113 Fresh wipes · 3h471 Scanevery 5 min

RS-13832Modded server

DarkStyle's Carbon Test Server

Offline 187.190.39.34:28505 checked 12d ago

moddedcarbon
Connect
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#13,832
top 61%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 8

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 17:35 UTC15d ago 1 – running 0
Mon 28 Sep, 08:51 UTC17d ago 1 held half 2.4 days 1
Sat 19 Sep, 07:40 UTC26d ago 1 halved by day 8 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server is offline at this moment; the last signal was 12 days 22 hours ago.

What is the ranking of DarkStyle's Carbon Test Server?

On player hours across seven days, DarkStyle's Carbon Test Server is #13,832, inside the top 61% of all ranked servers.

Server tags and lists

Where does DarkStyle's Carbon Test Server appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count DarkStyle's Carbon Test Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on DarkStyle's Carbon Test Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins are the tags DarkStyle's Carbon Test Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server uses a procedural map, which the game generates.

What does DarkStyle's Carbon Test Server run for rules and settings?

You will not find a gather rate in the name DarkStyle's Carbon Test Server. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

About the server

What version is DarkStyle's Carbon Test Server running?

On Windows, DarkStyle's Carbon Test Server operates Rust network protocol 2634 and build 166586. The protocol must match for you to join; Steam will update your game.

What is the server location for DarkStyle's Carbon Test Server?

No region is published by DarkStyle's Carbon Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 187.190.39.34:28505 is its address.

How reliable is DarkStyle's Carbon Test Server?

DarkStyle's Carbon Test Server is offline now; the last time it was seen was 12 days 22 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 14 September 2026.

Wipe details

What can you expect on wipe day on DarkStyle's Carbon Test Server?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 1 hours in. Half the peak was held until the next wipe in 50% of recent wipes. When the peak was not held, numbers fell below half by day 8.

On what schedule does DarkStyle's Carbon Test Server wipe?

No next wipe can be predicted for DarkStyle's Carbon Test Server, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days ago.

How to join

What is the process to join DarkStyle's Carbon Test Server?

To connect, start Rust, hit F1, and enter client.connect 187.190.39.34:28505. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players It has 50 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166586
Build The game build is 166586.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.