RS-15867Modded server
Plugin Validation
Offline 188.101.169.70:28115 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Plugin Validation?
Plugin Validation is offline at this moment; the last signal was 2 days 22 hours ago. The average over the last seven days comes to 0 players.
Where does Plugin Validation sit in the rankings?
The last seven days of player hours place Plugin Validation at #15,867, in the top 72% of ranked servers.
Server tags and lists
Where does Plugin Validation show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Plugin Validation among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Plugin Validation?
gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Plugin Validation publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on Plugin Validation?
Plugin Validation uses a procedural map, which the game generates.
Which settings and rules apply on Plugin Validation?
You will not find a gather rate in the name Plugin Validation. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What is the Rust version on Plugin Validation?
On Windows, Plugin Validation operates Rust network protocol 2634 and build 167584. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Plugin Validation?
There is no region published by Plugin Validation. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 188.101.169.70:28115.
What is the uptime of Plugin Validation?
Plugin Validation is offline now; the last time it was seen was 2 days 22 hours ago. It spent 0 of the last 48 hours online across 2 days, giving 0% uptime. It was first observed by Top Rust Servers on 12 October 2026.
Wipe cycle
When does Plugin Validation wipe?
Too few wipes are recorded for Plugin Validation to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 2 days 22 hours ago.
How to join
What are the steps to join Plugin Validation?
Use the console: open Rust, press F1, and type client.connect 188.101.169.70:28115. Or simply click Launch Rust here; it opens the game through Steam and connects you.