RS-16955Modded server
nameserver
Offline 188.16.109.131:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on nameserver?
nameserver is offline at this moment; the last signal was 16 days ago.
Where does nameserver sit in the rankings?
The last seven days of player hours place nameserver at #16,955, in the top 71% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry nameserver?
These Top Rust Servers lists include nameserver: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on nameserver?
The game's server browser reads the tags that nameserver publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on nameserver?
A procedural map, created by the game, is in use on nameserver.
Which settings and rules apply on nameserver?
No gather rate is given in the name nameserver. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server details
What version is nameserver running?
Rust network protocol 2633 and build 165217 is what nameserver runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can nameserver be found?
There is no region published by nameserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 188.16.109.131:28015 is its address.
What is the uptime of nameserver?
nameserver is offline now; the last time it was seen was 16 days ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 28 September 2026.
Wipe details
When does nameserver wipe?
Not enough wipe data exists yet to identify the rhythm of nameserver. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 16 days ago.
Joining the server
What is the process to join nameserver?
Use the console: open Rust, press F1, and type client.connect 188.16.109.131:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.