RS-14511Modded server
DevHev Local
Offline 188.187.132.165:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on DevHev Local?
Currently, DevHev Local is offline; the last sighting was 17 days 12 hours ago.
How is DevHev Local ranked?
The last seven days of player hours place DevHev Local at #14,511, in the top 61% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry DevHev Local?
These Top Rust Servers lists include DevHev Local: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on DevHev Local?
The game's server browser reads the tags that DevHev Local publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs162929 (Build): Game build: 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on DevHev Local?
DevHev Local uses a procedural map, which the game generates.
Which settings and rules apply on DevHev Local?
The name DevHev Local does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What Rust version is DevHev Local on?
On Windows, DevHev Local operates Rust network protocol 2633 and build 162929. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can DevHev Local be found?
There is no region published by DevHev Local. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 188.187.132.165:28015.
What is the uptime of DevHev Local?
DevHev Local is offline now; the last time it was seen was 17 days 12 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
On what schedule does DevHev Local wipe?
Too few wipes are recorded for DevHev Local to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 41 days 11 hours ago.
How to join
What are the steps to join DevHev Local?
Use the console: open Rust, press F1, and type client.connect 188.187.132.165:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.