RS-15977Modded server
RPSCAN
Offline 192.154.104.162:28019 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on RPSCAN?
Currently, RPSCAN is offline; the last sighting was 2 days 7 hours ago. The average over the last seven days comes to 0 players.
Where does RPSCAN sit in the rankings?
On player hours across seven days, RPSCAN is #15,977, inside the top 71% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry RPSCAN?
These Top Rust Servers lists include RPSCAN: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on RPSCAN?
Published by RPSCAN for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp500 (Max players): It has 500 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which settings and rules apply on RPSCAN?
No gather rate is given in the name RPSCAN. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is RPSCAN on?
On Windows, RPSCAN operates Rust network protocol 2634 and build 166652. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for RPSCAN?
A region is not published by RPSCAN. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 192.154.104.162:28019.
How reliable is RPSCAN?
The server RPSCAN is down at the moment, with its last appearance 2 days 7 hours ago. 0 of 24 hours it stayed up in the last 1 full day, giving 0% uptime. It was first observed by Top Rust Servers on 11 October 2026.
Wipe details
On what schedule does RPSCAN wipe?
Not enough wipe data exists yet to identify the rhythm of RPSCAN. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 2 days 7 hours ago.
How to join
How can I connect to RPSCAN?
To connect manually, open the console with F1 and type client.connect 192.154.104.162:28019. Or click Launch Rust on this page to open Rust through Steam and connect directly.