RS-14353Modded server
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is [TEST] Corrosion Map Editor Validation?
On 10 slots, [TEST] Corrosion Map Editor Validation has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1.
What is the ranking of [TEST] Corrosion Map Editor Validation?
On player hours across seven days, [TEST] Corrosion Map Editor Validation is #14,353, inside the top 66% of all ranked servers.
Tags, lists, and filters
Where does [TEST] Corrosion Map Editor Validation appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include [TEST] Corrosion Map Editor Validation: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on [TEST] Corrosion Map Editor Validation?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags [TEST] Corrosion Map Editor Validation publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on [TEST] Corrosion Map Editor Validation?
The map on [TEST] Corrosion Map Editor Validation is procedural, size 4,500, seed 1337, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.
Which settings and rules apply on [TEST] Corrosion Map Editor Validation?
No gather rate is given in the name [TEST] Corrosion Map Editor Validation. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is disabled.
Server details
What version is [TEST] Corrosion Map Editor Validation running?
Rust network protocol 2634 and build 167781 is what [TEST] Corrosion Map Editor Validation runs, on Linux. The protocol must match for you to join; Steam will update your game.
How well does [TEST] Corrosion Map Editor Validation perform?
Over the last two days, it ran at an average of 49 server fps, minimum 27. Its entity count reached 132,225, including buildings, deployables and all other objects. Its memory use reached 3,972 MB at most. What players experience as lag comes from low fps and a rising entity count.
Where can [TEST] Corrosion Map Editor Validation be found?
A region is not published by [TEST] Corrosion Map Editor Validation. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 192.154.253.111:28025.
How reliable is [TEST] Corrosion Map Editor Validation?
The server [TEST] Corrosion Map Editor Validation is currently online. Going by its reported uptime, it restarted about 2 days 8 hours ago. The last 1 full day saw it up for 24 of 24 hours, or 100% of the time. Its first appearance in Top Rust Servers was on 18 October 2026.
Wipe cycle
When does [TEST] Corrosion Map Editor Validation wipe?
Not enough wipe data exists yet to identify the rhythm of [TEST] Corrosion Map Editor Validation. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 2 days 10 hours ago.
Connection
What are the steps to join [TEST] Corrosion Map Editor Validation?
Use the console: open Rust, press F1, and type client.connect 192.154.253.111:28025. Or simply click Launch Rust here; it opens the game through Steam and connects you.