RS-15980Modded server
Server_217_DevBlog
Offline 193.107.108.174:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Server_217_DevBlog?
Currently, Server_217_DevBlog is offline; the last sighting was 9 days 20 hours ago.
Where does Server_217_DevBlog sit in the rankings?
The last seven days of player hours place Server_217_DevBlog at #15,980, in the top 71% of ranked servers.
Tags, lists, and filters
Where does Server_217_DevBlog show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Server_217_DevBlog: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
How should you read the tags on Server_217_DevBlog?
Published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; v2183 (Protocol): This server runs protocol 2183; match it to connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): It appears in Modded, as plugins or settings modify the game; h5e7466bf (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on Server_217_DevBlog?
Server_217_DevBlog uses a procedural map, which the game generates.
What settings and rules does Server_217_DevBlog use?
No gather rate is given in the name Server_217_DevBlog. No group limit is published. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The server runs with VAC off.
Server info
What version is Server_217_DevBlog running?
On Windows, Server_217_DevBlog operates Rust network protocol 2183. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Server_217_DevBlog?
A region is not published by Server_217_DevBlog. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 193.107.108.174:28015 is its address.
How reliable is Server_217_DevBlog?
The server Server_217_DevBlog is down at the moment, with its last appearance 9 days 20 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe cycle
How often does Server_217_DevBlog wipe?
Too few wipes are recorded for Server_217_DevBlog to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 15 hours ago.
Joining the server
How can I connect to Server_217_DevBlog?
To connect, start Rust, hit F1, and enter client.connect 193.107.108.174:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.