RS-6017Modded server
spooky dookie
Online 193.192.59.60:28100 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTC FW12d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:52 UTC20d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on spooky dookie?
On 50 slots, spooky dookie has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 2. The busiest point in the last 48 hours was 18:00 UTC, when it averaged 0 players.
Where does spooky dookie sit in the rankings?
Ranked #6,017 on seven-day player hours, spooky dookie is in the top 27% of all ranked servers.
Tags, lists, and filters
Where does spooky dookie show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count spooky dookie among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on spooky dookie?
The game's server browser reads the tags that spooky dookie publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on spooky dookie?
The map on spooky dookie is procedural, size 3,500, seed 2025505331, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does spooky dookie use?
The name spooky dookie does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
Server details
What Rust version is spooky dookie on?
On Windows, spooky dookie operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on spooky dookie?
The last 48 hours saw it average 55 server fps, never going under 12. At its peak, it held 76,116 entities: everything from buildings to deployables and more. Memory usage peaked at 2,170 MB. A climbing entity count and low fps are the source of the lag players feel.
Where can spooky dookie be found?
A region is not published by spooky dookie. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 193.192.59.60:28100.
What is the uptime of spooky dookie?
spooky dookie is online at the moment. Based on the uptime it reports, the last restart was roughly 29 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
What can you expect on wipe day on spooky dookie?
Across recent wipes, the busiest times averaged 2 players. 16 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.
On what schedule does spooky dookie wipe?
The record holds too few wipes to determine spooky dookie's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 21 hours ago.
Connection
What is the process to join spooky dookie?
To connect manually, open the console with F1 and type client.connect 193.192.59.60:28100. Or click Launch Rust on this page to open Rust through Steam and connect directly.