RS-13428Modded server
BuildLab
Offline 193.200.229.230:47831 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is BuildLab?
Currently, BuildLab is offline; the last sighting was 3 days 12 hours ago. A seven-day average of 0 players was reached, peaking at 1.
Where does BuildLab sit in the rankings?
Ranked #13,428 on seven-day player hours, BuildLab is in the top 61% of all ranked servers.
Server tags and lists
Where does BuildLab show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find BuildLab: Top modded Rust servers and Best Rust build servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on BuildLab?
Published by BuildLab for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp4 (Max players): There are 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on BuildLab?
BuildLab uses a procedural map, which the game generates.
Which settings and rules apply on BuildLab?
The name BuildLab does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What version is BuildLab running?
On Windows, BuildLab operates Rust network protocol 2634 and build 167398. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can BuildLab be found?
There is no region published by BuildLab. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 193.200.229.230:47831.
How reliable is BuildLab?
Currently offline is BuildLab, last seen 3 days 12 hours ago. Across the last 7 full days, it was online for 15 of 168 hours, or 9%. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe details
When does BuildLab wipe?
Too few wipes are recorded for BuildLab to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 8 hours ago.
How to join
What are the steps to join BuildLab?
To connect, start Rust, hit F1, and enter client.connect 193.200.229.230:47831. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.