RS-16822Modded server
Testserver10x
Offline 193.200.229.47:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Testserver10x?
Testserver10x is offline at this moment; the last signal was 14 days 5 hours ago.
Where does Testserver10x sit in the rankings?
Ranked #16,822 on seven-day player hours, Testserver10x is in the top 70% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Testserver10x?
These Top Rust Servers lists count Testserver10x among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Testserver10x?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): This server runs protocol 2632; match it to connect; cs161125 (Build): Game build: 161125; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon; modded (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Testserver10x publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on Testserver10x?
The map on Testserver10x is procedural, size 5,000, seed 971239617, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does Testserver10x run for rules and settings?
You will not find a gather rate in the name Testserver10x. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.
Server info
What version is Testserver10x running?
On Linux, Testserver10x operates Rust network protocol 2632 and build 161125. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Testserver10x be found?
No region is published by Testserver10x. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 193.200.229.47:28015 is its address.
Is Testserver10x currently online?
The server Testserver10x is down at the moment, with its last appearance 14 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
How often does Testserver10x wipe?
Not enough wipe data exists yet to identify the rhythm of Testserver10x. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 58 days 20 hours ago.
Connection
What is the process to join Testserver10x?
To connect manually, open the console with F1 and type client.connect 193.200.229.47:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.
