RS-8999Modded server
Server Beta Test
Online 194.164.96.82:28080 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:33 UTC9h ago | – | – | running | 1 |
| Wed 14 Oct, 22:39 UTC16h ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Server Beta Test?
Server Beta Test is showing 1 players on 200 slots right now. Over seven days it averaged 0, and the highest point was 2. At 02:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Server Beta Test sit in the rankings?
On player hours across seven days, Server Beta Test is #8,999, inside the top 41% of all ranked servers.
Server tags and lists
Where does Server Beta Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Server Beta Test: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Server Beta Test?
The game's server browser reads the tags that Server Beta Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp200 (Max players): Player slots: 200; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on Server Beta Test?
A procedural map of size 3,498 with seed 481981, created by the game, is in use on Server Beta Test. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does Server Beta Test use?
The name Server Beta Test does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is inactive.
Server details
What is the Rust version on Server Beta Test?
Rust network protocol 2634 and build 167781 is what Server Beta Test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Is Server Beta Test lag-free?
Its average server fps over the last 48 hours was 208, with a low of 152. At its peak, it held 71,658 entities: everything from buildings to deployables and more. Its memory use reached 2,026 MB at most. Players feel lag when fps drops and entities increase.
What is the location of Server Beta Test?
There is no region published by Server Beta Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 194.164.96.82:28080.
Is Server Beta Test currently online?
The server Server Beta Test is currently online. Based on the uptime it reports, the last restart was roughly 7 hours ago. The first time Top Rust Servers saw it was on 14 October 2026.
Wipe details
When does Server Beta Test wipe?
Too few wipes are recorded for Server Beta Test to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 hours ago.
Joining the server
How can I connect to Server Beta Test?
To connect manually, open the console with F1 and type client.connect 194.164.96.82:28080. Or click Launch Rust on this page to open Rust through Steam and connect directly.