RS-15961Modded server
Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Cucer Dev [8] | Night Zombies?
On 8 slots, Cucer Dev [8] | Night Zombies has 0 players at this moment. The average over the last seven days comes to 0 players.
What is the ranking of Cucer Dev [8] | Night Zombies?
Ranked #15,961 on seven-day player hours, Cucer Dev [8] | Night Zombies is in the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Cucer Dev [8] | Night Zombies?
These Top Rust Servers lists count Cucer Dev [8] | Night Zombies among their servers: Top modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Cucer Dev [8] | Night Zombies?
gmrust (Game mode): Standard survival, as in Rust; mp8 (Max players): There are 8 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2631 (Protocol): This server runs protocol 2631; match it to connect; cs158240 (Build): Running game build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Cucer Dev [8] | Night Zombies publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on Cucer Dev [8] | Night Zombies?
Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
Which settings and rules apply on Cucer Dev [8] | Night Zombies?
The name Cucer Dev [8] | Night Zombies does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is Cucer Dev [8] | Night Zombies on?
Cucer Dev [8] | Night Zombies uses Rust network protocol 2631 and build 158240 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Cucer Dev [8] | Night Zombies perform?
Over the last two days, it ran at an average of 229 server fps, minimum 212. The maximum entities it carried was 4,875, covering buildings, deployables and the rest. Its memory use reached 1,555 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Cucer Dev [8] | Night Zombies?
No region is published by Cucer Dev [8] | Night Zombies. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 194.31.52.30:28015.
How reliable is Cucer Dev [8] | Night Zombies?
Right now, Cucer Dev [8] | Night Zombies is up and running. Based on the uptime it reports, the last restart was roughly 13 days 15 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
When does Cucer Dev [8] | Night Zombies wipe?
Too few wipes are recorded for Cucer Dev [8] | Night Zombies to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 69 days 8 hours ago.
Connection
What is the process to join Cucer Dev [8] | Night Zombies?
Use the console: open Rust, press F1, and type client.connect 194.31.52.30:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.