RS-15892Modded server
GlobalGameID
Online 194.32.107.155:20110 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on GlobalGameID?
On 20 slots, GlobalGameID has 0 players at this moment. The average over the last seven days comes to 0 players.
How is GlobalGameID ranked?
Ranked #15,892 on seven-day player hours, GlobalGameID is in the top 72% of all ranked servers.
Tags, lists, and filters
Where does GlobalGameID appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count GlobalGameID among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on GlobalGameID?
gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): There are 20 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags GlobalGameID publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on GlobalGameID?
The map on GlobalGameID is procedural, size 3,000, seed 1337, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
What settings and rules does GlobalGameID use?
No gather rate is given in the name GlobalGameID. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.
Server info
What version is GlobalGameID running?
On Windows, GlobalGameID operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on GlobalGameID?
The last 48 hours saw it average 55 server fps, never going under 36. Its entity count reached 46,778, including buildings, deployables and all other objects. Memory usage peaked at 2,690 MB. Players feel lag when fps drops and entities increase.
Where can GlobalGameID be found?
A region is not published by GlobalGameID. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 194.32.107.155:20110 is its address.
Is GlobalGameID currently online?
GlobalGameID is online at the moment. Going by its reported uptime, it restarted about 22 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. Its first appearance in Top Rust Servers was on 16 September 2026.
Wipe schedule
How often does GlobalGameID wipe?
Not enough wipe data exists yet to identify the rhythm of GlobalGameID. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 5 hours ago.
Joining the server
How can I connect to GlobalGameID?
Use the console: open Rust, press F1, and type client.connect 194.32.107.155:20110. Or simply click Launch Rust here; it opens the game through Steam and connects you.