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Live Servers11,563 Players44,948 Populated3,204 Fresh wipes · 3h92 Scanevery 5 min

RS-15974Modded server

Hive dev - party

Online 194.46.57.73:28015 checked 8m ago

moddedoxide
Connect
Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,974
top 71%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:40 UTC8d ago 2 – running 2
Mon 5 Oct, 05:34 UTC8d ago 3 – 0.6 days 0
Sun 4 Oct, 23:12 UTC9d ago 3 – 0.3 days 0
Sun 4 Oct, 16:07 UTC9d ago 3 – 0.3 days 0
Sun 4 Oct, 06:33 UTC9d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Hive dev - party?

On 16 slots, Hive dev - party has 0 players at this moment. The average over the last seven days comes to 0 players.

Where does Hive dev - party sit in the rankings?

The last seven days of player hours place Hive dev - party at #15,974, in the top 71% of ranked servers.

Tags, lists, and filters

Where does Hive dev - party appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Hive dev - party: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Hive dev - party?

The game's server browser reads the tags that Hive dev - party publishes: gmrust (Game mode): Standard survival, as in Rust; mp16 (Max players): It has 16 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on Hive dev - party?

A procedural map of size 3,000 with seed 1337, created by the game, is in use on Hive dev - party. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

Which settings and rules apply on Hive dev - party?

The name Hive dev - party does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

About the server

What version is Hive dev - party running?

On Windows, Hive dev - party operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Is Hive dev - party lag-free?

The last 48 hours saw it average 40 server fps, never going under 40. Its entity count reached 6,337, including buildings, deployables and all other objects. Memory usage peaked at 2,650 MB. Players feel lag when fps drops and entities increase.

What is the location of Hive dev - party?

There is no region published by Hive dev - party. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 194.46.57.73:28015 is its address.

What is the uptime of Hive dev - party?

Hive dev - party is online at the moment. Going by its reported uptime, it restarted about 8 days ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 3 October 2026.

Wipe cycle

What happens on wipe day on Hive dev - party?

Across recent wipes, the busiest times averaged 3 players. 0 hours after the latest wipe, the crowd hit its peak.

When does Hive dev - party wipe?

Wipes on Hive dev - party follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 1 hours ago.

How to join

What is the process to join Hive dev - party?

To connect, start Rust, hit F1, and enter client.connect 194.46.57.73:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp16
Max players It has 16 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.